Welcome to my personal game development blog.
The game I'm currently working on is probably the most complicated out of any of the games or game-like projects I've done in the past. I wrote a flash game about a year ago for a class when I was at CMU, and when I was much younger, I made little platformers and action games using tools like MAXIS Klik N Play or Corel Click & Create.
Anyway, it's a 2D Street Fighter/King of Fighters-inspired fighting game, and my target platform is the GP2X Caanoo. Fighting games are my favorite, so I figured I'd take a crack at it. For now, I'm calling it "Fight" until I think of a better name. Development is being done completely in C++ using SDL (and potentially some of GPH's own libraries). The game started out initially as a PC game project, but I began to transition development to the GP2X Wiz a few weeks ago (Caanoo's "predecessor" system). However, since the Caanoo just came out and has better controls, more features (haptic motor, G-sensor, WiFi that is less of a PITA to set up), and far superior build quality, I decided to jump ship for the time being. This wasn't too hard to do, since the Wiz and Caanoo have almost identical underlying hardware. When I finish the game, maybe I'll go back and port it to the Wiz.
I will be putting up more screenshots and a video soon.
Thanks!
great job! though I won't pretent I understand half of the terms used, I know how hard it is even to just make figures move and jump. keep at it!! love, mom
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